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Contact & About
Get an answer. All inquiries and general comments can be directed to my personal email at to receive my full and immediate attention. If you don't get a reply within a few days, then I never saw your email. Please do not contact me about trading links or advertising offers, I'm not interested.
If you are looking to contact me about purchasing photos, please see the royalty-free photos page to learn more or make a request.
Who is David Carillet and why does he create pictures?
As a kid growing up in the 80's I used to collect National Geographic magazines and watch their TV series on public television. This was back when every episode started with the original National Geographic theme song. Being a kid with a short attention span, I rarely bothered to actually read the magazine articles, but the amazing photography always captivated me. It always seemed to portray the world to be more fascinating than I found it through my own eyes. I was of course unaware that this was the mark of a great photographer, and my knowledge of cameras at the time could pretty much be summed up with the "zoom ring" and "photo button". Nevertheless, being a photographer seemed like a really fun job.
However, photography was hardly an option for a kid. Cameras were expensive and film was an additional never ending cost. The consumer-level digital camera was still years into the future. If I wanted to create pictures I had to use the only free option, a paper and pencil. And often times that is exactly what I did. At least when I wasn't playing video games. Games played an important role though, because as technology advanced and games became more detailed, I became more interested in art. I wanted to create imaginitive scenes like those found in the digital worlds, which, particularly in the 90's, often used hand-drawn scenes with 3D models placed on top of them.
Fast forward some years to my adult life—I was in a job I hated and experimenting with websites in my little free time. I quit the job in 2002 at the age of 20 and began a website by the name of Creative Uncut for sharing concept artwork from video game development companies. It was my solution to maintaining an income while remaining connected with art. I had decided by this point that I didn't want a career as an artist. I still liked the idea of creating scenes of my choosing, but I didn't enjoy drawing enough to give it the kind of dedication that is required. My focus soon shifted to photography, which also allowed me the freedom to create what I wanted to, albeit with much more limitations. I couldn't create floating fortresses or aerial dragon battles, but I didn't have to stick entirely to reality either. Stock photography encouraged enhancing and manipulating photos, habits that might not always be welcome elsewhere, and that was right up my alley.
In May of 2010 at the age of 27 I purchased my first DSLR, a Nikon D90. After three months of studying online articles and taking hundreds of poorly exposed and out of focus pictures, I steadily learned from mistakes and got my foot in the door at several stock agencies. I continue to make errors now, but I also make pictures. The lessons learned from my mistakes are shared on this website. As the saying goes, when you lose, don't lose the lesson. Trial and error is a fun and effective way to learn, and I'd like to encourage other potential photographers to give it a try. I hope the resources offered here will help in your own pursuits.